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With every single piece of loot viewable in the menus from the jump, this gives you something to strive towards and a clear path to track down desired upgrades, rather than grinding through an extended skill tree to get the one perk you want.įar Cry 6 does a great job of allowing you to really lean into your ideal play style. Want resistance to poison gas? Chuck the hazmat set on and you’ll be good to go. Want to be more agile? Equip the boots with better movement speed. Instead, Far Cry 6 opts for an equipment-heavy approach with buffs and abilities now tied to gear directly. Though on the positive side, skill trees are now a thing of the past. Ubisoft Far Cry 6 does away with the traditional skill tree, instead offering unique perks and abilities through gear. Take Amigos as an example, a handful of AI companions that can ‘help’ on your fight to reclaim Yara.
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There are very few innovations to be found this year and of the limited new features that Ubisoft introduces, most fail to meet the mark.
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DEFINITION OF INSANITY FAR CRY 3 SERIES
But if you’ve been a fan of the series all this time and can never clear too many markers from a map, you’ll feel right at home once again. If you didn’t like it in Far Cry 3, 4, 5, Blood Dragon, Primal, and New Dawn, you still won’t like it here. Is it the exact same chaos as before, with equally goofy AI and repetitive objective layouts? Absolutely. Planning a perfect approach and executing a stealthy takeover, experimenting with various tools of destruction, and forging an optimal path through each territory is still some of the best FPS fun on the market. No different from every iteration before it, Far Cry 6 is at its best when you treat its landmass as a vast playground. There’s no crossover, no reminders of your previous actions, and absolutely no engagement from whichever characters you greet first until it’s too late to make a meaningful impact on the experience. If you complete the first core storyline at the 10-hour mark, for instance, there’s every chance you don’t hear from its respective faction again for another 20 hours while you progress the others. Plodding through one island at a time essentially leaves the first group of characters in the rearview mirror as you advance the remaining islands. This division also works against the game’s overall pacing. There’s very little in the way of cohesion as each island presents its own separate narrative with unique characters, themes, and events. It almost feels as if these sections were developed independently and jammed together towards the very end. Ubisoft While the map is the most visually stunning to date, it’s also the most disjointed. In case you’re curious about the size of Yara, it’s big. Even with much of this padding being optional, clearing key areas on the map still feels like a requirement before advancing the story, else you’ll be limited in your approach and constantly in hot pursuit from nearby forces. While others certainly dragged in similar regards, the scope of Ubisoft’s latest release and the sheer amount of filler content spread across an oversized map makes the experience far too bloated. While it’s undeniably great bang for your buck, just how much of this content is actually memorable? If a vast majority of your time is spent mindlessly completing the same tasks over and over, is that better value than a tightly woven 20-hour adventure with none of the tedium?įor my money, Far Cry 6 overstays its welcome more so than previous entries in the franchise. Even if you reach 100% completion, there will always be something to come back for. Furthermore, there are even weekly updates on the horizon to ensure new reasons to return. You can stretch 50 hours out of Far Cry 6 if you took the time to see and do everything. On one hand, the cumulative substance could be perceived as immense value.